If you thought the Spawn universe couldn’t get any more brutal, morally complex, or emotionally gut-punching, Gail Simone is here to prove you wrong. She-Spawn #1 arrives in May 2026 as one of the most compelling debut issues in Image Comics’ recent history — a raw, razor-sharp introduction to Jessica Priest, a Hellspawn who never asked for the job and has a deeply personal reason to keep doing it anyway. Let’s break it all down, page by page.
Welcome to the Scorched — “American Dream” Begins
The story opens mid-battle with a stunning double-page spread. We’re in New York City, and it is absolute chaos. Bodies of reanimated dead — rotting, snarling, nightmarish — fill the streets, and flying through them like a comet made of red and green fire is Jessica Priest, codename She-Spawn.

In caption boxes, her internal monologue sets the stage with characteristic bluntness: “We are the Scorched. We all have a military/espionage background of some sort.” She’s talking about the team flying and fighting alongside her. She rattles off her crewmates with the same deadpan energy you’d use to list a carpool:
- Redeemer — “Heaven’s special ass chasm.”
- Medieval Spawn — “A ye olde asshole.”
- Haunt — “An asshole — or two, really. A rectal twofer.”
And then herself: “And me, I’m Jessica Priest. Awkwardly code-named She-Spawn. Maybe the biggest ass-wipe of the entire sorry collection.”
The enemy they’re fighting are the D.O.A. — Dead On Arrival, human leftovers reanimated into shambling weapons by forces that become clearer as the issue unfolds. The title card slams in at the bottom of page 10 in neon pink letters: JESSICA PRIEST, SHE-SPAWN IN: AMERICAN DREAM.
She-Spawn has already given the order: “Body shots do nothing. Head shots only. Shoot for their face!”
The Question of Stacy
One of the D.O.A. creatures is still intact enough to be questioned. Jessica has it by the throat and makes her position perfectly clear, in her inimitable fashion: “Tell me, or I swear — I’ll bury you in New Jersey and your nuts in Long Island.”
She wants to know about a kid. “The kid. Why’d you take the kid?”
The creature’s answer lands like a gut punch. It was an experiment, it says. A child taken as “an appeal to our maker.”
The experiment did not succeed.
“And she did not survive.”
The bottom of the page shifts to a flashback — a silhouetted figure standing at the center of a flaming pentagram, onlookers watching from the darkness. The implication is clear, and it is horrifying: a child named Stacy was used in a ritual sacrifice attempt. The D.O.A.’s masters tried to use her as some kind of offering to whoever — or whatever — creates and commands these Hellspawn. It failed. Stacy is gone.
Stacy. That Girl. That Kid.
This page is a gut-punch disguised as action choreography. Jessica, glowing eyes narrowing, takes the D.O.A. creature’s head clean off with a blade that buzzes green with necroplasmic energy — a panel accompanied only by the word “STACY.” in a caption box.

The creature’s dying words offer no comfort: “Our lords will have us try again. And again. There are unwanted children everywhere.”
Jessica knows he isn’t lying. She can tell. He stinks of death but his words carry horrible certainty.
The D.O.A. — these “human leftovers” — serve masters who view children as expendable ritual material. The Scorched bag, burn, and bury the remaining reanimates. But something is wrong with Jessica. She’s standing still in the middle of the carnage. Not fighting. Not moving. Just… staring.
The Thousand-Yard Stare
Three side-by-side panels tell a story without any action at all. First, Jessica in full She-Spawn regalia, jaw tight, eyes distant. Second, her face without the mask — just a woman, eyes unfocused, bleeding slightly, utterly hollow. Third, her face tipped up to the sky, eyes wide and glassy, blood trickling from her lip.
Her internal captions are as honest as anything you’ll read in a superhero comic: “I’ve been a soldier since my first period. A grunt, merc, special agent, and other stuff. Worse stuff. I ate MREs in the dark and P.O.W. chow I wouldn’t give a dog. And I saw a lotta guys hit this wall.”
“They call it the thousand-yard stare.”
And then, the word that arrives like a diagnosis: DISASSOCIATION.
“Never. NEVER…thought it’d happen to me.”
Her squadmates call her name — “Priest! Jessica.” Medieval Spawn asks what’s wrong with her. Redeemer answers, quietly: “Don’t know.” And Redeemer adds the question no one who fights wars ever really answers: “Isn’t that the curse of all the faithful? Looking into the distance for an answer that’s not really there.”
The mission took Stacy from the world. And it took something from Jessica too.
Morning After — The Road Home
After a crappy night’s sleep at the Scorched’s Brooklyn safehouse, Jessica wakes up thinking about Audie Murphy — the most decorated combat soldier in United States military history, a bona fide American hero who came home from World War II with what they then called “battle fatigue,” sleeping with a gun under his pillow for the rest of his life.

“Today they call it PTSD,” her captions read.
She gears up in her civilian clothes — jeans, green tank, leather jacket — and heads to a parking garage where she keeps two vehicles: a BMW she can’t really afford and her dad’s beat-up, rust-streaked orange Toyota pickup. She climbs into the Toyota without hesitation.
“Comin’ home, Dad.”
There’s real weight in those two words. She’s leaving her teammates — “Sorry for leaving, Al, Mark, the rest of you. But it’s this or wither like a flower in Hell” — and she’s driving to eastern Oregon, where her mother lives. And where her daughter is.
On the Road — Stick Candy and the Gas Station
An hour outside New York, and it might as well be another world. Forests close in around the orange Toyota as Jessica drives through the night, processing everything. Her squad’s unsolicited advice echoes in her head:
- Medieval said she should get drunk.
- Redeemer said she should get scourged.
- Haunt said she needed to get laid.
She muses, in classic Jessica fashion, that if she found an open bar and a willing hand, she might manage all three. But for now, she just needs gas and a bathroom key.
She pulls into a Texa-Lite gas station — the kind of fluorescent, cookie-cutter fuel stop that clones itself across the American highway system. As she pumps gas, a gloved hand appears at the edge of the panel. Someone is already watching her.
Gas Station Goons and Old-Fashioned Consequences
Inside the gas station, Jessica notices she can immediately tell the layout without having been there before — soldier’s muscle memory, applied to civilian spaces. She reflects, with a flicker of warmth, that places like this used to have nickel candy and two racks of comic books.

Two men clock her immediately. One leans out of a doorway: “Hey, sweet cheeks. Nice truck. How much does it cost to park at the dump, anyhow?” His buddy pipes up: “I bet you can fit all your tampons in the bed of that thing.”
Jessica’s internal monologue is dry as a bone: “This shit-ball asked for it. Poor bastards caught me on a BAD night.”
When the man moves to hit her, she is already ahead of him. She knows exactly what he’s going to do before he does. The bottom of the page cuts to a wide panel of a row of sports drink bottles on a shelf — the visual equivalent of a deep breath before impact.
Head to Ice Cream Freezer, Repeat as Necessary
The page opens with Jessica mid-swing, her elbow connecting with the man’s face so hard his sunglasses shatter into fragments. The sound effect might as well be the word “consequence.”
“So, I bounced his head off the ice cream freezer for a pleasant few seconds. ‘Course, if you don’t mind me saying — I think you’re a bit of a bitch yourself, there, pal.”
She steps over his unconscious body, asks the stunned clerk for half-decent bourbon and a couple of scratch-offs, and pumps her gas. In the lower panels, while the Spawn suit briefly flickers around her hand as she fuels up, she reflects more seriously: she is a Hellspawn. She didn’t ask for the power. Can’t wait to be rid of it. But she has a little girl living with Jessica’s mom up in eastern Oregon, and Spawn himself has been helping to protect them both.
Her ambivalence about the suit is palpable. “He’s not much to look at… kind of a ‘butterface’ situation at best.” But she and Spawn “didn’t always get along so good.”
The Hunting Cabin and Stick Candy
She arrives at her father’s remote hunting cabin deep in the Pacific Northwest woods — the place from her childhood memories, the place she dreamed about after Stacy died. It’s dark, forested, quiet.

Inside the cabin, waiting at the kitchen table with her liquor bottle, is a stranger. He is ancient-looking, angular, dressed like a gunslinger who wandered out of a Cormac McCarthy novel — wide-brimmed hat, long coat, ammunition cross-strap, a grin that belongs in a nightmare.
“Y’all lookin’ for this, sweet darlin’? I took the liberty. Not exactly off the top shelf, if I’m bein’ honest.”
Jessica, knife instantly in hand, is direct: “All right… tell me who the fck you ARE or get the squealer’s smile.”*
The man introduces himself: Stick. Stick Candy. “Purty as a lollipop and twice as sweet.”
Her inner monologue, unimpressed: “W.T.F.”
The Mission — A Child, a Cult, and the End of the World
Stick explains himself before Jessica adds him to the list of things she’s dealt with this week.
He tells her about a cult — “They call it a church, but I call it a cult” — that has a child. This child, Stick says, was supposed to save the world. The cult knows this. And they want that NOT to happen. So they abducted the boy from his family and have been trying to brainwash him.
“Except the cult, see… they don’t WANT him to save the world.”
The page ends on a wide panel of a burning city skyline — orange and amber flames consuming buildings in the dark, a vision of apocalyptic consequence. The implication hangs in the air: if this child is not saved, that skyline might become the whole world.
“So they TOOK him from his family… and are tryin’ to BRAINWASH the little fella.”
Scoping the Compound
Jessica is already moving. She doesn’t fully trust Stick — she’s not sure “which side Stick is even on” — but her instincts (and her scope) confirm his story. Through a night-vision reticle, she spots a dilapidated building set ablaze. Inside: two heavyset cult members flanking a small boy tied to a chair, slumped and beaten.

Her inner voice is clipped and certain: “If the kid’s here… I’m taking him home.”
She spots the cultists through the green glow of the scope — “Motherfckers”* — and adds: “I know these TYPES of guys. They live by a code with kids. ‘Spare the rod, spoil the child.’ But I have a code of MY OWN.”
The scene shifts to a close-up of She-Spawn’s boots landing in the tall grass. She’s already made her decision. “I was BORN for this moment. But, no… this is too damn EASY.”
She-Spawn Arrives Like Hellfire Itself
The transformation is spectacular. She-Spawn erupts into the burning compound in a full-page panel of green-and-gold necroplasmic fire, chains whipping around her, the skull emblem blazing, her hair a corona of orange and red flame. She is, genuinely, terrifying to behold.
The cultists scream exactly what you’d expect: “WATCH OUT! IT’S THE DEVIL! IT’S THE GOD DAMN DEVIL!” and “CHRIST SAVE US ALL!”
The caption above shows the interior of the compound just before her arrival — cult leaders in gray uniforms standing over the bound child, conducting some kind of ritual or interrogation. The boy is wearing a hoodie, head bowed.
Above the chaos, a caption reads: “Spare the sinner… Spoil the Hellspawn.”
She-Spawn has rewritten their rule for them.
What Stick Wants — and What It Costs
After tearing through the compound’s outer defenses, Jessica (back in civilian mode, knife in hand) presses Stick for the full picture.
He lays it out: “You get to be the HERO. You rustle him outta that compound. Escort him HOME. Then let him grow up so he can save the WORLD.”

But there’s a catch. “What if their brainwashing has worked?”
Stick answers without blinking: “Well, then you take the li’l dickens and you shoot him right in the head.”
The silence that follows is everything. Jessica, holding her rifle, knows two things simultaneously: she wants to believe this man is lying, and something deep and old in her hell-touched bones tells her he is absolutely not.
“The woman in me wants to believe he’s lying. But if it means saving my daughter…”
“I’m in.”
She asks one question: “Why me?”
Stick grins: “Couldn’t be nobody else, honeycake. You’ll see.” He tells her to close her eyes for the ride because she won’t want to see what’s coming. “And don’t worry about your ride. I got you all the WAY.”
She-Spawn Tears the Cult Apart
She-Spawn hits the burning compound with total, righteous fury. She hurls cultists through windows and off staircases, flinging them into the fires that are already consuming the building’s walls. She-Spawn’s chains snap and crack around her as she moves, a controlled hurricane of supernatural violence.
A cultist, bruised and bleeding, tries to invoke divine authority: “Daughter of the Devil! We REBUKE you!”
Her response is a right hook and four words: “I don’t give a shit what you rebuke!”
She pulls a massive cultist by the collar and gets in his face — her She-Spawn mask split between demonic snarl and blazing green eyes: “‘Cuz I’ve seen a lot of sick things, guys… But NOTHING compares to people who like to hurt children. NOTHING!”

Another cultist whimpers that they were only “trying to get the kid somewhere safe.” She demands their cell phone and car keys immediately, not interested in explanations. Every second she wastes is a second the boy doesn’t have.
The Rescue — and a Promise
She-Spawn yanks the boy free from the building, chains still crackling, cultists shrieking around her in the burning compound. She growls at the nearest cult leader: “And thank your God I’m in a HURRY! But, I promise, if this kid doesn’t RECOVER…”
The threat doesn’t need to be finished. Her face says the rest.
One of the cult leaders — an older man in ecclesiastical clothing — makes one last desperate argument as she drags the boy out: “You’re WRONG! You don’t understand! That child is gonna bring the END TIMES!”
She-Spawn’s answer is immediate and, in its way, perfectly American: “I’ll take my chances!”
The Escape — They’re Aiming at the KID
The escape sequence is a masterclass in rising stakes. She-Spawn bursts out of the compound with the boy, shouting at him to take off the mask he’s wearing and head for Stick’s truck. Gunshots — BLAM BLAM BLAM — fill the panel.
She puts him in the truck and covers him, crouching behind the vehicle as muzzle flashes light up the night. And then it hits her, cold and sharp:
“They…holy shit, they’re not aiming at me… They’re aiming at the KID!”
Stick guns the engine and drives straight through the compound fence — “I’m taking a short cut!” — the old truck smashing through everything in its path, cultists diving out of the way. They burst out into the dark Oregon countryside, the compound receding in the rearview mirror, burning like a beacon.
When the chaos finally settles enough to breathe, Jessica turns to the boy in the back seat. He is battered. His face is swollen, cut, bloodied. His t-shirt is soaked red.
“We’re clear, kid. I think. Do you know how to get OUT of here?”
The boy shakes his head. “No. They grabbed me off the bus.”
She nods. “Okay. It’s okay. Just relax. You got a name?”
The Reveal — “Al Simmons.”
The final page of the story is a single, full-page image. It earns every inch of its real estate.
The boy leans forward in the back of the truck cab, bathed in cold blue light. He is young — maybe eleven or twelve — with dark curly hair, dark eyes wide and earnest and frightened, his face a map of bruises and dried blood. His hands grip the edge of the seat for balance. He looks at whoever has just asked his name.

And above him, in a clean white speech bubble, two words:
“Al Simmons.”
At the bottom of the page: NEXT: ROAD TRIP.



