- It’s a meaningful addition to the John Wick universe.
- From rain-slicked city streets to architecturally striking interiors, every environment aims to reflect the meticulous i…
- The John Wick universe continues to grow beyond the original four films, which collectively grossed over $1 billion worl…
- Saber Interactive enters the project with a strong action pedigree.
- With that background, expectations for the John Wick adaptation are understandably high.
- It’s designed to be the ultimate John Wick experience — one where management is, indeed, here to serve.
The shadowy underworld of contract killers and unbreakable codes is officially making its way to modern consoles. Revealed during Sony’s State of Play Showcase, the Untitled John Wick Game has been confirmed as a full-scale AAA adaptation of the billion-dollar franchise — and it aims to place players squarely in the role of the legendary Baba Yaga.
The project is being developed by Saber Interactive in close partnership with Lionsgate, franchise director Chad Stahelski, and leading man Keanu Reeves. Designed as a single-player, third-person action experience for mature audiences, the Untitled John Wick Game is currently in development for PlayStation 5, Xbox Series X|S, and PC.
Reeves is not merely lending his name to the project. He is actively involved, reprising the look, voice, and unmistakable presence of John Wick — ensuring that stepping into the shoes of the Baba Yaga feels as authentic as the films themselves.
A New Chapter in the Wick Timeline
Rather than retelling familiar events, the game introduces an original narrative set years before the infamous “Impossible Task.” This earlier chapter in Wick’s life offers fertile ground to explore the shadowy corridors of power that define his world — including deeper insight into The High Table and the criminal ecosystem that operates beneath society’s surface.
The story is being shaped collaboratively between Saber’s writers, Stahelski, and Lionsgate, ensuring that it doesn’t merely borrow the aesthetic of the films but actively expands the franchise’s lore. Players can expect appearances from recognizable figures alongside newly created characters designed specifically for this interactive chapter.
The goal is clear: this is not a side project or a loose adaptation. It’s a meaningful addition to the John Wick universe.
Gun-Fu, Driving Mayhem, and Cinematic Precision
At the heart of the experience lies what fans crave most — that signature “gun-fu.” The brutal ballet of firearms and hand-to-hand combat, a defining hallmark of the films, is being rebuilt from the ground up in game form. Developers are crafting a distinct combat system to ensure the fighting feels authentic, fluid, and brutally stylish.

But the ambition stretches beyond combat mechanics.
The game will feature intense driving sequences, bold neo-noir environments, and cinematic camerawork designed to echo the visual language of the movies. From rain-slicked city streets to architecturally striking interiors, every environment aims to reflect the meticulous iconography that defines a John Wick mission.
The creative teams have emphasized immersion as the central pillar. Their vision is to blur the boundary between film and gameplay — to create an experience where players don’t just control John Wick, but feel as though they are starring in their own chapter of the saga.
A Franchise That Keeps Expanding
The timing couldn’t be better. The John Wick universe continues to grow beyond the original four films, which collectively grossed over $1 billion worldwide. The franchise has expanded with the television series The Continental and the upcoming spin-off Ballerina starring Ana de Armas. Additional film projects are also in development, including one centered on Donnie Yen’s character Caine and another continuing the events of Chapter 4.
This new game slots directly into that expanding ecosystem — not as a promotional tie-in, but as a fully realized narrative pillar within the franchise.
Saber’s AAA Pedigree
Saber Interactive enters the project with a strong action pedigree. The studio recently delivered the blockbuster Warhammer 40,000: Space Marine 2, which sold over seven million units in its first year and earned major industry award nominations. The team has built a reputation for translating beloved intellectual properties into visceral, high-impact gaming experiences.
With that background, expectations for the John Wick adaptation are understandably high.

Wishlist Now, Reload Later
While the official title and release date remain under wraps, the game is already available to wishlist on PlayStation 5, Xbox Series X|S, and PC.
For fans who have long imagined stepping into Wick’s tailored suit and navigating the deadly politics of The High Table, the wait may finally be worth it. The message from the developers is unmistakable: this isn’t just another licensed action game.
It’s designed to be the ultimate John Wick experience — one where management is, indeed, here to serve.