Mortal Kombat has always been known for its vast array of characters, each boasting unique abilities and powers that set them apart. From gods and sorcerers to ninjas and warriors, the strength of these characters is a hot topic among fans. In this blog we’ll be Ranking 15 Strongest characters from Mortal Kombat.
Ranking 15 Strongest characters from Mortal Kombat
The One Being
The One Being is the primordial entity in the Mortal Kombat universe, from whom the realms were created. This omnipotent being was split into many parts, leading to the formation of the various realms, such as Earthrealm, Outworld, and Edenia, by the Elder Gods in an attempt to prevent its dominance.
The One Being is said to seek reintegration, influencing events and characters within the Mortal Kombat series to merge the realms once again, which would result in its resurrection and possibly the end of all existence as it’s known. The concept of The One Being introduces a cosmic scale to the Mortal Kombat mythology, elevating the stakes of the series’ conflicts beyond mere realm conquests to a battle for the very fabric of reality.
Liu Kang
Often considered the heart and soul of the Mortal Kombat series, Liu Kang, is a Shaolin monk and Earthrealm’s greatest champion. Throughout the series, he has defeated many foes to protect his realm from invasion and destruction. With his iconic dragon fire and flying bicycle kick, Liu Kang embodies the archetype of the martial arts hero in the video game world.
After being tragically killed and resurrected as a revenant by Quan Chi, Liu Kang eventually becomes the new ruler of the Netherrealm alongside Kitana. His journey from hero to fallen champion and back to a position of power showcases his resilience and the thematic depth of redemption and destiny that runs through the Mortal Kombat narrative.
Blaze
The Blaze is a fiery elemental originally introduced as a background character in Mortal Kombat II, but later revealed to be a pivotal figure in the Mortal Kombat lore. Tasked by the Elder Gods to oversee the warriors of the realms, Blaze was meant to trigger the events of Armageddon by battling the strongest fighters, determining the fate of all existence.
His ultimate purpose was to awaken the true potential within the sons of Argus, Taven and Daegon, to prevent the realms’ destruction. Blaze’s role as the harbinger of the final battle positions him as a force of nature and balance, underscoring the themes of fate and destiny that permeate the Mortal Kombat universe.
Kronika
Introduced in Mortal Kombat 11, Kronika, is the series’ first female main antagonist and the keeper of time. As a Titan, she possesses control over the flow of time and seeks to restart the timeline to create a more balanced universe, in her view. Kronika’s manipulation of events and characters across the Mortal Kombat timeline showcases her immense power and her vision of order, which conflicts with the free will of the realms’ champions.
Her ability to bend time and reality underscores the series’ exploration of themes such as predestination, free will, and the consequences of power. Kronika’s inclusion in Mortal Kombat 11 expands the series’ mythology, introducing the concept of time as a battleground and elevating the narrative complexity of the Mortal Kombat universe.
Shang Tsung
The character Shang Tsung is a sorcerer and a pivotal antagonist in the Mortal Kombat series, known for his ability to absorb the souls of defeated warriors, granting him their knowledge, powers, and prolonging his life. Serving as the final boss in the original Mortal Kombat game and a recurring character throughout the series, Tsung is a master of deception, manipulation, and dark magic.
His shape-shifting ability allows him to take on the appearance of any other character, making him a formidable and unpredictable opponent. Tsung’s quest for power often finds him allying with other villains or manipulating events from the shadows to serve his interests or those of his master, Shao Kahn. His role as the archetypal villain in the Mortal Kombat universe showcases the series’ exploration of themes such as ambition, betrayal, and the quest for immortality.
Onaga
Known as the Dragon King, Onaga, is a formidable character in the Mortal Kombat series with an immense physical and magical prowess. Once the ruler of Outworld, his resurrection marks a turning point in the Mortal Kombat storyline, where he emerges as a major threat to not only Outworld but all realms. Onaga’s unique ability to be impervious to magic and his command over the dragon army make him nearly invincible.
His plan to unite the realms under his rule and his capacity to manipulate other characters reveal his strategic mind and long-term vision for dominance. Onaga’s presence in the series highlights the themes of resurrection, unyielding power, and the cyclical battle for control over the realms, illustrating the constant struggle between forces of good and evil within the Mortal Kombat universe.
Raiden
The God of Thunder and Protector of Earthrealm, Raiden, is one of the strongest and most iconic characters in the Mortal Kombat series. As one of the few characters present since the original game, Raiden is a guiding force for the heroes, offering wisdom and divine intervention when necessary. His command over lightning and thunder, combined with his martial prowess, make him a powerful ally and a deadly enemy.
Throughout the series, Raiden’s decisions and sacrifices underscore the weight of his duty to protect not just Earthrealm but the balance of all existence. His character arc, particularly his transformation into Dark Raiden after absorbing the corruption of the Jinsei, explores themes of power, corruption, and redemption, highlighting the complexities of his role as protector and the burdens it entails.
Shinnok
Embodying pure evil and a deep-seated desire to rule over all realms, Shinnok is one of the elder gods turned rogue. His expertise in dark magic and manipulation of other characters make him a particularly insidious villain within the Mortal Kombat universe. Shinnok’s rebellion against the elder gods and subsequent banishment to the Netherrealm set the stage for his long-term plans for vengeance and domination.
His ability to corrupt and control, as seen with his amulet, makes him a significant threat to both the realms and the pantheon of gods. Shinnok’s character explores themes of rebellion, corruption, and the pursuit of power at any cost, showcasing the darker aspects of the Mortal Kombat lore and the eternal struggle between the forces of good and evil.
Quan Chi
The sorcerer Quan Chi stands as one of the most cunning and manipulative sorcerers in the Mortal Kombat universe. His mastery of dark magic and necromancy, along with his ability to deceive and manipulate his allies and enemies alike, makes him a formidable character within the series.
Quan Chi’s involvement in numerous key events, including the resurrection of Scorpion as his servant and his role in the downfall of many Earthrealm warriors, highlights his strategic intelligence and long-term planning. He is a character driven by ambition, seeking power and dominion over all realms regardless of the cost. Quan Chi’s presence in the Mortal Kombat series brings a deeper exploration into themes of betrayal, dark magic, and the complex interplay between power and loyalty.
Geras
Introduced in Mortal Kombat 11, Geras is a new and powerful addition to the roster, serving Kronika as her loyal servant. As a construct of the sands of time, Geras possesses the unique ability to manipulate time, which includes reversing his own death and altering the course of battles to his advantage. His brute strength, combined with his temporal abilities, makes him nearly unstoppable in combat.
Geras’s character introduces intriguing concepts such as immortality, the inevitability of fate, and the manipulation of time as weapons against his foes. His loyalty to Kronika and his role in her plan to reset the timeline highlight the themes of destiny and the natural order, making Geras a fascinating character who embodies the series’ exploration of time’s inexorable march and its impact on existence.
Shujinko
Shujinko is a character whose journey is central to the plot of Mortal Kombat: Deception. Introduced as a young, ambitious fighter who desires to be the greatest warrior in all the realms, Shujinko embarks on a quest to collect the Kamidogu for the Elder Gods. However, his journey is manipulated by the fallen Elder God Shinnok, revealing Shujinko’s naivety and desire for approval as his greatest weaknesses.
His ability to absorb the fighting techniques of other warriors makes him a versatile and formidable combatant. Shujinko’s story arc is a cautionary tale about ambition, deception, and the consequences of one’s actions, deeply enriching the Mortal Kombat lore with themes of redemption and the quest for atonement after unwittingly unleashing disaster upon the realms.
General Shao
Shao Kahn, the Emperor of Outworld, made his menacing debut as the final boss in Mortal Kombat II, instantly establishing himself as one of the most formidable adversaries in the Mortal Kombat universe. Known for his immense strength, strategic cunning, and mastery of dark magic, Shao Kahn’s ambition to conquer all realms makes him a constant threat to the stability of the universe.
His iconic war hammer, imposing physical presence, and ability to absorb the souls of his defeated foes highlight his role as a tyrant driven by a relentless desire for power. Throughout the series, Shao Kahn’s attempts to invade Earthrealm and merge it with Outworld have led to some of the most epic battles in Mortal Kombat history, pitting him against the franchise’s greatest heroes.
Ermac
Ermac is a unique character in the Mortal Kombat series, a powerful being created from the souls of countless warriors. First introduced in Ultimate Mortal Kombat 3, Ermac wields telekinetic powers that allow him to manipulate his opponents and objects in his environment, making him a formidable fighter. His origins as a construct created by Shao Kahn for serving his empire add layers to his character, highlighting themes of identity, freedom, and redemption.
Over time, Ermac’s journey evolves from being a mere servant of Outworld’s emperor to seeking his own path, grappling with the voices of the souls within him. Ermac’s mastery of telekinesis and his complex backstory make him a standout character in the series, representing the darker aspects of the Mortal Kombat universe and the quest for individuality amidst chaos.
Sindel
The Queen of Edenia, Sindel is a character whose story is marked by tragedy, power, and betrayal. First appearing in Mortal Kombat 3, she is known for her sonic screams, flight, and hair manipulation abilities, which make her a formidable opponent in battle. Originally introduced as a victim of Shao Kahn’s conquest of Edenia, Sindel’s resurrection and subsequent role as an antagonist under Kahn’s control add depth to her character.
It explores the themes of loss, manipulation, and the struggle for autonomy. Her eventual liberation from Kahn’s influence and her efforts to restore Edenia highlight her strength and resilience. Sindel’s powerful abilities, combined with her complex backstory of queen, mother, and warrior, enrich the Mortal Kombat lore, offering a narrative of redemption and the enduring spirit in the face of adversity.
Fujin
The God of Wind, Fujin, emerges as a compelling character within the Mortal Kombat universe, embodying the force and freedom of the air itself. As the brother of Raiden, the Thunder God, Fujin shares a divine heritage that grants him control over the winds. This mastery allows him to summon gusts capable of lifting enemies, propelling himself into flight, and unleashing devastating aerial assaults.
Beyond his elemental command, Fujin is depicted as a guardian of Earthrealm, standing against invaders and dark forces with a calm demeanor that contrasts the tumultuous power at his disposal. His loyalty to Earthrealm and his brother Raiden is unwavering, marking him as a protector who values the balance and safety of the world above all.
Also Read: Top 10 Strongest Boruto Characters
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