Middle-earth’s rich mythology has always been a treasure trove of untold stories. With The War of the Rohirrim, director Kenji Kamiyama explores one such legend, delving into the origins of Helm’s Deep, the iconic fortress from The Two Towers. This anime prequel offers both familiar grandeur and new interpretations of Tolkien’s world, but it struggles to fully capture the magic that fans have come to expect.
A Tale of Revenge and Resilience
Set 183 years before the events of the original trilogy, The War of the Rohirrim chronicles the siege of the ancient stronghold of the Hornburg, later known as Helm’s Deep. The story centers on Helm Hammerhand, King of Rohan (voiced with gravitas by Brian Cox), and his daughter, Héra (voiced by Gaia Wise). When Wulf, a Dunlending lord, seeks vengeance for his father’s death, Helm and his people are forced into a desperate last stand against overwhelming odds.
Héra emerges as a central figure, embodying a proto-Éowyn spirit—defiant, brave, and determined to defy societal expectations. However, while the narrative attempts to give her a strong arc, it often leans into predictability, making her more of a narrative device than a fully fleshed-out character.
Visual Grandeur Meets Anime Influence
Visually, the film is a feast for the eyes, blending the grandeur of Peter Jackson’s films with the painterly touch of Studio Ghibli. The windswept plains of Rohan, snow-covered battlements, and lone riders against endless horizons evoke both the majesty of Middle-earth and the melancholic beauty of Ghibli classics like Princess Mononoke. This aesthetic elevates the film, especially during moments of quiet introspection or hauntingly atmospheric battles.
However, the film often abandons this sense of wonder for relentless action. While the battle sequences are dynamic and intense, they sometimes feel overbearing, overshadowing the quieter, more meditative aspects that made Tolkien’s world so enchanting.
The Strengths and Weaknesses of the Storytelling
At its core, The War of the Rohirrim is driven by themes of revenge, resilience, and legacy. The screenplay, penned by a team including Philippa Boyens of The Lord of the Rings fame, crafts a tale steeped in mythic storytelling. Yet, the dialogue falters at times, slipping into clunky exposition that disrupts the immersive experience. This inconsistency hampers the emotional weight of key moments, making the narrative feel uneven.
The villain, Wulf, is another point of contention. While his motivations are clear and rooted in a personal vendetta, his portrayal as a standard-issue antagonist—brooding and single-minded—lacks depth, which diminishes the stakes of the conflict.
A Struggle Between Reverence and Innovation
The film’s greatest challenge lies in its sense of obligation to Tolkien’s legacy and Jackson’s adaptations. It seeks to honor the lore while carving out its own identity, but this duality leaves it feeling caught between two worlds. In its best moments, it channels the surrealism of anime and the introspection of Ghibli, but these instances are too few and far between.
Fans of Middle-earth will find satisfaction in the film’s expansion of the cinematic universe, particularly in its exploration of Rohan’s history. Yet, for casual viewers or those seeking the sweeping grandeur of Jackson’s trilogy, the film may feel like a lesser echo of its predecessors.
Final Thoughts: A Mixed but Worthwhile Journey
The Lord of the Rings: The War of the Rohirrim is an ambitious but uneven addition to the Middle-earth saga. While it doesn’t quite capture the epic majesty of Jackson’s films or the whimsy of earlier adaptations, it offers enough visual splendor and mythic intrigue to merit a watch, especially for Tolkien enthusiasts.
For those willing to embrace its flaws, the film provides a glimpse into the storied past of Helm’s Deep, enriching the tapestry of Middle-earth. However, it also serves as a reminder that some legends, no matter how intriguing, may be better left as whispered tales in the appendices.
Rating: 3.5/5
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